The process of creating a sound steampunk tank movement

 Today we will tell and show how we create sounds for our future game Reflection another war (RAW) by the example of the movement of caterpillar steampunk tank.

The scheme for creating a realistic sound of steampunk tank caterpillars is extremely simple, the main thing is to have a clear representation of the final result and to have a visualized reference of the tank itself, this will help you to more broadly imagine how the sound will interact with the object itself. Well, if you have video or 3d animation, then the creative process will become much more voluminous and will expand the possibilities in integrating the sound.

So, our task is to create a sound effect that will be similar to the sound of a caterpillar tank. And you need to create it in such a way that the steampunk stylist is saved.

  • 1) Take our cunningly made noise of a hand drill with a nozzle-perzemalko. I think this “mechanism” most organically fit into the texture of the effect of this sound. From a huge recorded source, we need only a few of the most successful seconds.
  • 2) We make a loop from it so that when playing it again, there are no obvious junctions.
  • 3) From the effects we impose on him Pitcher. It is necessary to lower the tonality. All by ear.
  • 4) Add one more Pitcher to it. The first was not enough.
  • 5) The next stage is equalization. We remove the middle frequencies and add medium-high.
  • 6) We need another noise. And why not use the sound of a metal knock. I do not remember what it was. In my opinion, just some iron stick in his right hand and another iron stick in his left hand.
  • 7) We accelerate, as if I knock very quickly. We perform the same manipulations as with the first sound.
  • 8) We adjust everything under one knock. It is very important.
  • 9) Now you need to add a deep and bassy sound to the pistons of the tank. We’ll do this with a Gladiator synthesizer. Only a few add-ons and the desired result is already heard.
  • 10) Also on it we add an equalizer to select the bottom and to overstate the mid-high frequencies.
  • 11) Hmm, something is missing. Something really textured. Fortunately I had an already recorded once the sound of a gasoline lawnmower. Just it we will use.
  • 12) It seems you need to extend the sound wave to get the effect that the engine piston is working at lower revs, or on a more powerful technique.
  • 13) We add to it immediately Pitcher and conduct manipulations with it.
  • 14) Done. There is not enough power. We add the sound of a huge tractor. I remember I managed to record it accidentally. Do not even ask when and where.
  • 15)We multiply, extend and add the Pitcher to one of the tracks.
  • 16) Done, but not really. Something is missing. Maybe the depth? Here I combined all the sounds of the engine and added to the group of sounds, first – again Pitcher, and secondly – the effect of Tremolo, to give the sound of the engine of our future tank the rotational speed of the pistons.
  • 17) Next, we put the equalizer on the same group. We try everything.
  • 18) Oh. Forgot to survive.
  • 19) The sound is already more or less like a tank. However, I did not have enough blows on the sound of the imaginary caterpillar. This is solved simply. Need a Transient Shaper. It will set the initial volume to each beat.
  • 20) After painful tests, you need to add, perhaps, Distortion to the caterpillar. Staged, tried, liked. Further all by ear.
  • 21) Sound add-on by volume of each track.
  • 22) Mastering. Set the master track volume -3 db in the limiter Elephant and add a few more effects.
  • 21)Done, you can bet on the Render. Our sound is ready for use.


I would like to express my gratitude to our friend and professional musician Vyacheslav Korystov for his participation and assistance in our not easy, but beloved business!   

 The process of creating a sound 


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